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SportsTechLive product and expansion roadmap

Who's Got The Shot

AI + AR measurement for lawn bowls, Bocce, and precision sports.

Built and delivered an AI + AR lawn bowls measurement app using a YOLO-trained computer vision pipeline, native iOS, and LiDAR-assisted measurement, with expansion planned for Bocce and similar precision sports.

Role

Founder, computer vision lead, mobile AR product builder

Timeline

2024 - Present

Users

4K+ players/downloads publicly positioned

SportsTechComputer VisionYOLONative iOSLiDARARKit

98%+

High-accuracy measurement positioning

<3 sec

Fast shot measurement

4K+

Player-scale traction

Built a YOLO-based computer vision training pipeline after annotating sport-specific data.

Developed a native iOS app using LiDAR-supported AR measurement flows on compatible phones.

Designed the product around speed, fairness, accessibility, and reduced disputes during play.

Problem

What was broken or inefficient?

Close-shot decisions in lawn bowls are still slowed by visual guessing and manual tape measurement, creating friction during play.

Solution

What Mohammed built

WGTS uses phone-based AI and AR measurement workflows to make shot decisions faster, more objective, and more accessible.

Execution

What Mohammed built to move the product forward.

WGTS uses phone-based AI and AR measurement workflows to make shot decisions faster, more objective, and more accessible.

Bowl and jack detection workflow

AR measurement experience

LiDAR-supported spatial sensing

Native iOS product implementation

3D WebGL game prototype direction

Expansion model for Bocce and similar sports

Technology signals

YOLOObject detectionNative iOSAR measurementLiDAR-supported sensingThree.js

Execution Surface

Core modules and product decisions

The strongest work sits at the intersection of product judgment, technical architecture, and operating constraints.

Technology Signals

YOLOObject detectionNative iOSAR measurementLiDAR-supported sensingThree.js
01

Built a YOLO-based computer vision training pipeline after annotating sport-specific data.

02

Developed a native iOS app using LiDAR-supported AR measurement flows on compatible phones.

03

Designed the product around speed, fairness, accessibility, and reduced disputes during play.

04

Started expansion from lawn bowls into Bocce, WebGL game experiences, and future Unity mobile rollout.

01

Bowl and jack detection workflow

02

AR measurement experience

03

LiDAR-supported spatial sensing

04

Native iOS product implementation

05

3D WebGL game prototype direction

06

Expansion model for Bocce and similar sports

Outcomes

  • Turned a niche sports pain point into a computer vision and mobile AR product.
  • Created a platform direction that can expand across precision-measurement sports.
  • Demonstrated applied AI beyond chat interfaces and enterprise dashboards.

Lessons

  • Computer vision products need product design around confidence, not just detection.
  • Niche markets can reveal high-value workflows when the product removes a repeated source of dispute.

Recruiter Takeaway

Mohammed can build applied AI products that combine model work, mobile execution, user experience, and market expansion.

Architecture

How The System Holds Together

These are public-safe architecture layers: enough to show leadership judgment without exposing sensitive implementation detail.

01

Native Measurement

The iOS app uses camera and AR flows to support quick, phone-based measurement moments.

02

Vision Pipeline

Object-detection work identifies sport-specific targets before measurement decisions are presented.

03

Expansion Surface

The product roadmap extends from utility measurement into 3D WebGL and mobile game experiences.