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Real-Time PlatformLive product feature set

Table AR

Live tabletop gameplay systems with synchronized tokens and broadcast state.

Built core real-time features for Table AR, a virtual tabletop RPG platform, including broadcast functionality, synchronized tokens, session state, and live gameplay calculations.

Role

Real-time feature architect and implementation lead

Timeline

2023 - 2024

Users

200+ users supported

Problem

What was broken or inefficient?

Tabletop sessions break down when player views, token state, and gameplay calculations drift during live play.

Solution

What Mohammed built

Table AR coordinates broadcast state, token sync, and gameplay calculations so game masters and players stay aligned.

Feature Breakdown

Core modules and product decisions

The strongest work sits at the intersection of product judgment, technical architecture, and operating constraints.

Live broadcast mode

Synchronized token behavior

Session-state calculations

Gameplay measurement logic

Responsive interaction patterns

Virtual tabletop user flows

Outcomes

  • Improved live play reliability by keeping player views synchronized.
  • Created proof of deep interaction work and real-time product thinking.
  • Expanded portfolio evidence beyond enterprise SaaS into interactive platforms.

Lessons

  • Real-time products are only successful when synchronization feels invisible to users.
  • Gameplay systems demand product intuition as much as technical event handling.

Recruiter Takeaway

Mohammed can build complex, real-time product experiences where latency, shared state, and usability all meet.

Architecture

How The System Holds Together

These are public-safe architecture layers: enough to show leadership judgment without exposing sensitive implementation detail.

01

Live State

Broadcast and token updates keep participants aligned during active tabletop sessions.

02

Gameplay Logic

Measurement and movement logic is designed around live user experience, not abstract calculations.

03

Session Model

Shared state supports game-master control while preserving player-facing responsiveness.

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